/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package l2bot.network.game.ServerPackets;

//import net.sf.l2j.gameserver.model.Inventory;
//import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
/**
 *
 * TODO Add support for Eval. Score
 *
 * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSddd   rev420
 * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddcccddhh  rev478
 * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddcccddhhddd rev551
 * @version $Revision: 1.2.2.2.2.8 $ $Date: 2005/03/27 15:29:39 $
 */
public class GMViewCharacterInfo extends L2GameServerPacket
{
	//private static final String _S__8F_GMVIEWCHARINFO = "[S] 95 GMViewCharacterInfo";
	//private L2PcInstance _activeChar;

	/**
	 * @param _characters
	 */
	//public GMViewCharacterInfo(L2PcInstance character)
	//{
		//_activeChar = character;
	//}

	@Override
	public void readP()
	{
		//float moveMultiplier = _activeChar.getMovementSpeedMultiplier();
        //int _runSpd = (int) (_activeChar.getRunSpeed() / moveMultiplier);
        //int _walkSpd = (int) (_activeChar.getWalkSpeed() / moveMultiplier);
//
		//writeC(0x95);
//
		//writeD(_activeChar.getX());
		//writeD(_activeChar.getY());
		//writeD(_activeChar.getZ());
		//writeD(_activeChar.getHeading());
		//writeD(_activeChar.getObjectId());
		//writeS(_activeChar.getName());
		//writeD(_activeChar.getRace().ordinal());
		//writeD(_activeChar.getAppearance().getSex()? 1 : 0);
		//writeD(_activeChar.getClassId().getId());
		//writeD(_activeChar.getLevel());
		//writeQ(_activeChar.getExp());
		//writeD(_activeChar.getSTR());
		//writeD(_activeChar.getDEX());
		//writeD(_activeChar.getCON());
		//writeD(_activeChar.getINT());
		//writeD(_activeChar.getWIT());
		//writeD(_activeChar.getMEN());
		//writeD(_activeChar.getMaxHp());
		//writeD((int) _activeChar.getCurrentHp());
		//writeD(_activeChar.getMaxMp());
		//writeD((int)_activeChar.getCurrentMp());
		//writeD(_activeChar.getSp());
		//writeD(_activeChar.getCurrentLoad());
		//writeD(_activeChar.getMaxLoad());
		//writeD(_activeChar.getPkKills());
//
		//writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIRALL));
		//writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
		//writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
		//writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
		//writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
		//writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
		//writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
		//writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
		//writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
		//writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
		//writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
		//writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
		//writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
		//writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
		//writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
		//writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
		//writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR2));
        //// T1 new D's
        //writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RBRACELET));
        //writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LBRACELET));
        //writeD(0x00);
        //writeD(0x00);
        //writeD(0x00);
        //writeD(0x00);
        //writeD(0x00);
        //writeD(0x00);
        //// end of T1 new D's
//        
		//writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
		//writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
		//writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
		//writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
		//writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
		//writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
		//writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
		//writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
		//writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
		//writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
		//writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
		//writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
		//writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
		//writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
		//writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
		//writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
		//writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR2));
        //// T1 new D's
        //writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RBRACELET));
        //writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LBRACELET));
        //writeD(0x00);
        //writeD(0x00);
        //writeD(0x00);
        //writeD(0x00);
        //writeD(0x00);
        //writeD(0x00);
        //// end of T1 new D's
//        
        //// c6 new h's
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
        //writeH(0x00);
//
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //// end of c6 new h's
//        
        //// start of T1 new h's
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //writeH(0x00);
        //// end of T1 new h's
//
		//writeD(_activeChar.getPAtk(null));
		//writeD(_activeChar.getPAtkSpd());
		//writeD(_activeChar.getPDef(null));
		//writeD(_activeChar.getEvasionRate(null));
		//writeD(_activeChar.getAccuracy());
		//writeD(_activeChar.getCriticalHit(null, null));
		//writeD(_activeChar.getMAtk(null, null));
//
		//writeD(_activeChar.getMAtkSpd());
		//writeD(_activeChar.getPAtkSpd());
//
		//writeD(_activeChar.getMDef(null, null));
//
		//writeD(_activeChar.getPvpFlag()); // 0-non-pvp  1-pvp = violett name
		//writeD(_activeChar.getKarma());
//
        //writeD(_runSpd);
        //writeD(_walkSpd);
        //writeD(_runSpd); // swimspeed
        //writeD(_walkSpd); // swimspeed
        //writeD(_runSpd);
        //writeD(_walkSpd);
        //writeD(_runSpd);
        //writeD(_walkSpd);
		//writeF(moveMultiplier);
		//writeF(_activeChar.getAttackSpeedMultiplier()); //2.9);//
		//writeF(_activeChar.getTemplate().collisionRadius);  // scale
		//writeF(_activeChar.getTemplate().collisionHeight); // y offset ??!? fem dwarf 4033
		//writeD(_activeChar.getAppearance().getHairStyle());
		//writeD(_activeChar.getAppearance().getHairColor());
		//writeD(_activeChar.getAppearance().getFace());
		//writeD(_activeChar.isGM() ? 0x01 : 0x00);	// builder level
//
		//writeS(_activeChar.getTitle());
		//writeD(_activeChar.getClanId());		// pledge id
		//writeD(_activeChar.getClanCrestId());		// pledge crest id
		//writeD(_activeChar.getAllyId());		// ally id
        //writeC(_activeChar.getMountType()); // mount type
        //writeC(_activeChar.getPrivateStoreType());
        //writeC(_activeChar.hasDwarvenCraft() ? 1 : 0);
		//writeD(_activeChar.getPkKills());
		//writeD(_activeChar.getPvpKills());
//
		//writeH(_activeChar.getRecomLeft());
		//writeH(_activeChar.getRecomHave()); //Blue value for name (0 = white, 255 = pure blue)
		//writeD(_activeChar.getClassId().getId());
		//writeD(0x00); // special effects? circles around player...
		//writeD(_activeChar.getMaxCp());
		//writeD((int) _activeChar.getCurrentCp());
//
       	//writeC(_activeChar.isRunning() ? 0x01 : 0x00); //changes the Speed display on Status Window
//
       	//writeC(321);
//
        //writeD(_activeChar.getPledgeClass()); //changes the text above CP on Status Window
//
        //writeC(_activeChar.isNoble() ? 0x01 : 0x00);
        //writeC(_activeChar.isHero() ? 0x01 : 0x00);
//
        //writeD(_activeChar.getAppearance().getNameColor());
        //writeD(_activeChar.getAppearance().getTitleColor());
//        
        //writeD(_activeChar.getAttackElement());
        //writeD(_activeChar.getAttackElementValue());
        //writeD(_activeChar.getDefAttrFire());
        //writeD(_activeChar.getDefAttrWater());
        //writeD(_activeChar.getDefAttrWind());
        //writeD(_activeChar.getDefAttrEarth());
        //writeD(_activeChar.getDefAttrHoly());
        //writeD(_activeChar.getDefAttrUnholy());
	}
//
	///* (non-Javadoc)
	 //* @see net.sf.l2j.gameserver.serverpackets.ServerBasePacket#getType()
	 //*/
	//@Override
	//public String getType()
	//{
		//return _S__8F_GMVIEWCHARINFO;
	//}
}
